Monday, 21 October 2013

Creature Development



Creature influenced by environments - this would allow me to create different textures and concepts when sculpting.



I got the idea of the bone head fantasy character being a Shepard.
I researched animal skulls which lead to the idea of conceptualizing a herd animal.



Fantasy character inspired by bones, Africa, Earth, shepherds.


I think this character idea would allow for interesting textures and shapes when I sculpt a character.
I could also conceptualize and sculpt different ages and variations of this character.

Headdress ideas based on Mongolian wedding headdress from the Mcmanus Gallery

Mongolian headdress study

My own idea inspired by Asian paper fan

1- project ideas


Overall have been aiming to specialize in 2D art or 3D modelling for games. During my time at Abertay I have been leaning towards 3D modelling, specifically character modelling. I've been enjoying using Mudbox and Maya to model characters and would like to improve my knowledge in this area.

The points to research are:

3D sculpting - 

-Using 3D sculpting to create concepts/variations on characters. To do this I will research other artist’s processes in 3D and traditional sculpting.

-anatomy studies using 3D sculpting, which will improve my anatomy knowledge for use in 2D and 3D.

-2D/3D textures for 3D - how can I use these methods in my 3d character modelling?

-Mapping for 3D using Maya and Zbrush – I've tried some normal mapping in 2nd year but will be researching other mapping techniques

- During projects I will research in bigger variety areas such as film, games, costumes, books, museums to improve my overall development process.

I will be using 2D and 3D to conceptualize a character(s), focusing on the use of 3D sculpting in zBrush.